Interior Bedroom — Lookdev & Lighting
Interior rendering with procedural and PBR material workflow, built in 3ds Max and Substance Designer with fast GPU iteration through V-Ray Vantage.
Final render outputs
Swipe through the visuals collected for this case study, including final renders, process frames, and supporting views.

Main bedroom view with the lighting, textile surfaces, and room composition established.
Overview
This bedroom render was built as an archviz lookdev study. The Behance project notes that it was rendered in V-Ray Vantage, using fast GPU previews while materials were authored through a procedural and PBR workflow.
Material workflow
The material work combines Substance Designer with the 3ds Max V-Ray material editor, keeping the surface response controlled while still allowing quick iteration. That makes this a useful archive piece for showing lighting judgement, material breakup, and interior presentation craft.