Archvizpersonal

Interior Bedroom — Lookdev & Lighting

Interior rendering with procedural and PBR material workflow, built in 3ds Max and Substance Designer with fast GPU iteration through V-Ray Vantage.

Project details
Role
Lookdev · lighting · rendering · material authoring
Tools
Autodesk 3ds MaxV-RayV-Ray VantageSubstance 3D DesignerPhotoshop
Credits / disclosure
Rendered in V-Ray Vantage (GPU). Materials built using procedural + PBR workflow in Substance Designer and V-Ray material editor.

Final render outputs

Swipe through the visuals collected for this case study, including final renders, process frames, and supporting views.

Bedroom render

Main bedroom view with the lighting, textile surfaces, and room composition established.

Overview

This bedroom render was built as an archviz lookdev study. The Behance project notes that it was rendered in V-Ray Vantage, using fast GPU previews while materials were authored through a procedural and PBR workflow.

Material workflow

The material work combines Substance Designer with the 3ds Max V-Ray material editor, keeping the surface response controlled while still allowing quick iteration. That makes this a useful archive piece for showing lighting judgement, material breakup, and interior presentation craft.