
Nocturne 01
A complete concept launch that combines narrative, cinematic transitions, live 3D inspection, campaign visuals, and material configuration in one product webpage.
Explore immersive product stories, focused configurators, sales tools, and the 3D production work behind them. Current studio demos are self-initiated or fictional; older career work is identified as pre-studio context.
For brands that need more than a viewer: narrative, films, interaction, product options, and a strong final call to action.
Focused browser tools for comparing materials, colours, components, and product details before purchase or inquiry.
A browser-based 3D jewellery configurator with live model switching, metal and gemstone presets, finish controls, HDRI lighting, and real-time interaction.

A browser-based apparel configuration workspace with garment switching, spot-colour reference controls, texture layering, UV placement tools, HDRI lighting, and tech-pack export.

Reference-led modelling, material work, simulation, and final visuals for catalogues, sales pages, and campaigns.
An earlier machine-operation visualisation series exploring asset optimisation, physically believable particle simulation, and website-ready output formats.

Reference-led furniture modelling, material setup, and clean product renders for e-commerce and catalogue-style presentation.

Material-focused product render work showing patterned cutouts, brushed wear, colour breakup, and clean lighting.

A live property explorer alongside selected modelling, lighting, and interior visualisation studies.
An apartment explorer with unit filters, floor plans, linked 3D views, and interior media.

Interior rendering with procedural and PBR material workflow, built in 3ds Max and Substance Designer with fast GPU iteration through V-Ray Vantage.

A Blender interior visualisation study focused on kitchen composition, clean modelling, daylight balance, and practical render presentation.

Procedural systems, simulation studies, and real-time environments from the technical archive.
Geometry Nodes systems for synthetic data generation, pairing procedural variation with Python automation, Linux/cloud rendering, and ML-ready output workflows.

A cloth simulation learning study made while exploring Marvelous Designer, Blender, and DaVinci Resolve for garment motion and apparel visuals.

A real-time Unreal Engine car environment using Megascans, City Sample vehicle assets, Sequencer, and the Chaos vehicle rig to build a calm cinematic sequence.

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