Work
A client-facing selection of interactive 3D, renders, explainers, and deeper technical archive pieces.
3D web / live demo
live demoInteractive Web 3D Archviz
A new full-screen Three.js apartment explorer with unit filters, floor plans, synced scene selection, and interior media reveals.

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Render explainer
Aurus Machines — Operation Explainer Series
A series of machine operation videos with physically believable particle simulations, built under tight deadlines for website and social use.

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3D modelling / renders
Sofa Asset — Product Modelling & Render Workflow
Reference-led furniture modelling, material setup, and clean product renders for e-commerce and catalogue-style presentation.

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3D web
Jewellery Designer — Interactive 3D Configurator
A browser-based 3D jewellery configurator with live model switching, metal and gemstone presets, finish controls, HDRI lighting, and real-time interaction.

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3D web
Virtual Clothes Studio — 3D Apparel Configurator
A browser-based apparel configuration workspace with garment switching, Pantone-driven color control, texture layering, UV placement tools, HDRI lighting, and tech-pack export.

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3D web
Auralux H1 — Headphones Material Configurator
A standalone browser-based headphones configurator with Blender-sourced materials, finish swatches, pauseable product rotation, screenshot/share tools, and information-mode product details.

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Technical visual system
Geometry Nodes — Synthetic Data Generation Pipeline
Geometry Nodes systems for synthetic data generation, pairing procedural variation with Python automation, Linux/cloud rendering, and ML-ready output workflows.

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Technical visual system
Cloth Sim — Marvelous Designer Learning Study
A cloth simulation learning study made while exploring Marvelous Designer, Blender, and DaVinci Resolve for garment motion and apparel visuals.

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3D modelling / renders
Lamp Material Study — Pattern & Wear
Material-focused product render work showing patterned cutouts, brushed wear, colour breakup, and clean lighting.

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Archviz
Interior Bedroom — Lookdev & Lighting
Interior rendering with procedural and PBR material workflow, built in 3ds Max and Substance Designer with fast GPU iteration through V-Ray Vantage.

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Technical visual system
Unreal Engine — Cinematic Car Environment
A real-time Unreal Engine car environment using Megascans, City Sample vehicle assets, Sequencer, and the Chaos vehicle rig to build a calm cinematic sequence.

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Archviz
Interior Kitchen — Archviz Study
A Blender interior visualization study focused on kitchen composition, clean modelling, daylight balance, and practical render presentation.

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