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3D modelling / rendersHistorical independent work · not a studio client

Sofa Asset — Product Modelling & Render Workflow

Reference-led furniture modelling, material setup, and clean product renders for e-commerce and catalogue-style presentation.

Project details
Role
Modelling · optimisation · procedural texturing · lookdev · rendering
Tools
Autodesk 3ds MaxV-RaySubstance Designer
Credits / disclosure
Historical independent product work completed by Mihir Botle before the launch of Mr. BT Studio. It is shown as prior experience, not as a studio-client case study.

Final render outputs

Swipe through the visuals collected for this case study, including final renders, process frames, and supporting views.

Render 01

Final product render showing the sofa form, material contrast, and catalogue-ready framing.

Reference images

Inputs used to understand the product shape, proportions, material behaviour, and visual targets before the asset is built.

Product reference

Understanding the product shape, proportions, materials, and visual cues before modelling.

Blueprint

Reference drawings help lock the broad shape and construction before lookdev begins.

Scene setup

Scene setup

The asset is kept efficient while material networks carry much of the perceived detail, making it useful for render delivery and web-ready low-poly workflows.

Overview

This earlier sofa asset shows a reference-led product-render workflow: converting source material into a clean low-poly 3D model, building believable surface detail, and preparing images that make form, texture, and scale easy to read. It predates Mr. BT Studio and is not a studio-client case study.

What the workflow proves

For furniture and marketplace visuals, the final image only works if the hidden work is handled properly: proportions, topology, UVs, material breakup, lighting, and render consistency. The asset also stays optimised enough to support web-ready and AR/VR-friendly use cases when a project needs that.