Different products need different kinds of digital experiences.
Explore immersive product stories, focused configurators, sales tools, and the 3D production work behind them. Current studio demos are self-initiated or fictional; older career work is identified as pre-studio context.
Experiments that show how the work is built.
Procedural systems, simulation studies, and real-time environments from the technical archive.
Geometry Nodes — Synthetic Data Generation Pipeline
Geometry Nodes systems for synthetic data generation, pairing procedural variation with Python automation, Linux/cloud rendering, and ML-ready output workflows.

Cloth Sim — Marvelous Designer Learning Study
A cloth simulation learning study made while exploring Marvelous Designer, Blender, and DaVinci Resolve for garment motion and apparel visuals.

Unreal Engine — Cinematic Car Environment
A real-time Unreal Engine car environment using Megascans, City Sample vehicle assets, Sequencer, and the Chaos vehicle rig to build a calm cinematic sequence.
