Different products need different kinds of digital experiences.
Explore immersive product stories, focused configurators, sales tools, and the 3D production work behind them. Current studio demos are self-initiated or fictional; older career work is identified as pre-studio context.
Models, renders, and motion that explain the product.
Reference-led modelling, material work, simulation, and final visuals for catalogues, sales pages, and campaigns.
Machine-operation explainer studies
An earlier machine-operation visualisation series exploring asset optimisation, physically believable particle simulation, and website-ready output formats.

Sofa Asset — Product Modelling & Render Workflow
Reference-led furniture modelling, material setup, and clean product renders for e-commerce and catalogue-style presentation.

Lamp Material Study — Pattern & Wear
Material-focused product render work showing patterned cutouts, brushed wear, colour breakup, and clean lighting.
