3D modelling / rendersfreelance

Lamp Material Study — Pattern & Wear

Material-focused product render work showing patterned cutouts, brushed wear, colour breakup, and clean lighting.

Project details
Role
Modeling · material authoring · rendering
Tools
Autodesk 3ds MaxV-RayPhotoshop
Credits / disclosure
Client-facing product visualisation work. Public copy focuses on the craft and deliverables rather than private client details.

Final render outputs

Swipe through the visuals collected for this case study, including final renders, process frames, and supporting views.

Render 01

Close product render focused on finish, pattern readability, and presentation quality.

Reference images

Inputs used to understand the product shape, proportions, material behaviour, and visual targets before the asset is built.

Reference 01

Reading the pattern, colour, metal inserts, wear, and surface breakup from product references.

Reference 02

Additional reference helps match the surface finish and product proportions.

Scene setup

Scene setup

Layered V-Ray material work and scene setup control colour, bump, opacity, and finish while keeping the model practical for web-ready low-poly delivery.

Overview

This lamp render focuses on material recreation: patterned cutouts, layered colour, slight wear, and a finish that still reads clearly in a product image while staying practical as an optimized product asset.

Why it matters

For product visuals, small material decisions decide whether the image feels generic or believable. Showing the reference, setup, and final render helps clients understand that the output is built, not guessed, and can be prepared for web-ready low-poly use when needed.