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3D modelling / rendersHistorical independent work · not a studio client

Lamp Material Study — Pattern & Wear

Material-focused product render work showing patterned cutouts, brushed wear, colour breakup, and clean lighting.

Project details
Role
Modelling · material authoring · rendering
Tools
Autodesk 3ds MaxV-RayPhotoshop
Credits / disclosure
Historical independent product work completed by Mihir Botle before the launch of Mr. BT Studio. It is shown as prior experience, not as a studio-client case study.

Final render outputs

Swipe through the visuals collected for this case study, including final renders, process frames, and supporting views.

Render 01

Close product render focused on finish, pattern readability, and presentation quality.

Reference images

Inputs used to understand the product shape, proportions, material behaviour, and visual targets before the asset is built.

Reference 01

Reading the pattern, colour, metal inserts, wear, and surface breakup from product references.

Reference 02

Additional reference helps match the surface finish and product proportions.

Scene setup

Scene setup

Layered V-Ray material work and scene setup control colour, bump, opacity, and finish while keeping the model practical for web-ready low-poly delivery.

Overview

This lamp render focuses on material recreation: patterned cutouts, layered colour, slight wear, and a finish that still reads clearly in a product image while staying practical as an optimised product asset.

Why it matters

For product visuals, small material decisions decide whether the image feels generic or believable. Showing the reference, setup, and final render makes the craft visible and demonstrates how an asset can be prepared for efficient web use when needed.